- #ULTIMATE MORTAL KOMBAT 3 MAME FULL#
- #ULTIMATE MORTAL KOMBAT 3 MAME PLUS#
- #ULTIMATE MORTAL KOMBAT 3 MAME FREE#
Do not use the teleport punch as a safe guard chip hit when someone is on danger because it only does about 2% chip damage and danger can mean the person has 4% life left. Its limit is 4 hits before it is locked, has a small window of time limit recharge and you can stretch it out to 2 uses per combo if done right. Utilize the teleport punch as a combo extender but try not to actually hit them with it as it activates damage protection. Watch out for counter sweeps, LKs, HKs or uppercuts if you rush in immediately.
#ULTIMATE MORTAL KOMBAT 3 MAME FREE#
It is best to try and get the placement down to land right next to them even if they are blocking, this sets up free throw potential and/or rush down. Use if when you are getting up to escape run jabs, HKs or knee starting combos. Essentially think of the screen's width as 1 unit, and then if there is more than half of the entire screen behind you and the opponent combined, you are safe. If you are experienced enough with the placement and timing you should be able to teleport almost anytime it is available (it has a small time limit between usages) and not get punished. If you use it too much players will see your patterns and counter by getting in the way of it and blocking.
#ULTIMATE MORTAL KOMBAT 3 MAME FULL#
The Harpoon (or Spear, I tend to throw both words around randomly) is an essential move as it is a very quick containment and relatively safe to do from full screen depending on the who the opponent it.Sometimes they tend to miss in situations where you wouldn't expect them to and this is due to kara canceling with run to speed the last hit up, in this situation, often you can do aaHP, LP and it'll work, with slightly less damage, otherwise, always take an extra small step in before doing aaHPs.
The only thing that can be weird about them is their aaHPs. The Male Ninjas have excellent basic moves, good height and range on everything in relation to their sprite proportions, their roundhouse is extra wicked and can connect in almost any situation. Thus, high combo damage is Human Smoke's specialty, with 2 good conversions and/or enough practice with relaunches making him a killing machine and a solid contender for the top tier.
#ULTIMATE MORTAL KOMBAT 3 MAME PLUS#
Players who are familiar with Scorpion will find that Human Smoke has everything he has plus an additional launching string and faster move speed, making him a strictly better version of the character. This version can be accessed from character select: pick Smoke and hold B, HP, HK, BLK and Run simultaneously until the match begins. Prior to his conversion to a cyborg, Smoke was Sub-Zero's closest ally and a hidden presence in the second tournament.